When you do find a decent bunch of players, there’s no option to stick with them into another round. Discoverable items like health packs and torches are cruelly scarce, and without a decent communication system, collaboration between victims is random and haphazard. More importantly, the balance feels skewed in favour of the murderer. There is no tutorial or even a prerendered sequence to actually tell you the concept when you start up – you’re expected to read through several instruction documents, which is a crappy way to discover the experience. Unfortunately, there is so much in the game that isn’t quite there. Get a few good, committed players in a bout and it is riveting amusing stuff. Weighing up whether to risk your life saving another character or using their peril as cover is a nice little gameplay dilemma that crops up again and again while playing as the killer gives you a thrilling sense of grim, misanthropic power. If all that fails, there are metal lockers strangely abandoned around each site that you can step into and lurk in.Īlthough the visuals are decidedly dated, glitchy and overwhelmingly brown, when this game works it is incredibly tense and compelling. While survivors have no means to attack the killers, they can evade them by jumping through windows or over low barriers (killers cannot do this) they can also pull down scenic objects like wooden boards, which will stun the psychopaths if timed correctly there are torches hidden around the map that you can flash in their eyes, momentarily blinding them. While the player is hanging there, though, others can creep up and rescue them, and survivors are also capable of healing each other – which is important because, like capturing bases in a multiplayer shooter, generators can be fixed faster with several people working on them at once.Īnd this is the whole dynamic of the game – a deadly cat-and-mouse chase around graveyards and auto wreckage plants. When the victim’s lifeforce is drained to nothing, the Entity swoops down and impales the human sacrifice with its horrible talons. If the killer injures a survivor, they have to be picked up and hung on one of the many meat hooks hanging around the grim, dark locations. There are several different murderers to select at the beginning of a bout, and they all have secondary powers: Trapper can, yes, lay bear traps to injure people The Hag can plant phantasmic beings at key sites which scare survivors and also allow the player to teleport in immediately. ![]() Meanwhile, the killer hunts them all down using an array of sensual abilities – if a player runs, or disturbs a crow, or clatters into something, the noise appears as an image on the killer’s screen. If they manage it, two exit doors open, which also have to be repaired – then they get to run away. The only way the survivors can escape is to repair five generators littered around the procedurally generated maps. Survivors can sabotage these points, but it is a gamble. ![]() Hidden throughout each murky landscape are meat hooks for the killer to impale victims.
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